4K 360° Content
Mativision is using 5G to overcome barriers in current technology. They have developed a product that allows many users to experience the same VR reality at the same time. The purpose of this product is to assess how this technology can perform when a 5G networking infrastructure is used, and to what extent those limitations can be overcome.
Digital Outreach for Culture
Smartify’s goal for the project is to implement digital initiatives that can deliver a better pre- during and post-visit visitor experience that not only secures lasting connection with the venue and maximizes the ROI but, more importantly, provides a better engagement with younger audiences who currently expect a digital interaction on the sites.
Mobile VR and Heritage
The BBC presents an exciting opportunity to test the capabilities of 5G in a visitor attraction setting (The Roman Baths). The use case offers a ‘window through time’ and interactive visitor experiences by investigating different technical approaches. Video and images make up the VR experience to transport the user through time. This use case investigates two technical approaches to stress different aspects of 5G performance.
Zeeta Networks shows how 5G technology can be used to enhance the planning, management and incident response within an urban setting. This is of particular use at large public gatherings, such as festivals, concerts or fairs. An essential characteristic in defining a 5G network is the ability to provide a unified view of the network’s architecture for control, slicing and orchestration.
3D Motion tracking
An opportunity by Mosys to use 5G technology to explore 3D motion tracking. Using VR technology, tourists can walk around and experience a high quality virtual world, without the burden of uncomfortable hardware. The product incorporates wireless technology that feeds in to a remote server running the experience.